v2.0.0 The Multi-Peter Update
You are Peter Shorts » Devlog
After months of work and playtesting, the Multi-Peter update is officially here!
Big thanks to everyone who participated in the beta and submitted bug reports. I am fairly confident v2.0.0 is stable, but I will continue to monitor the itch.io comments and release hotfixes when necessary.
And now...
[ ----- v2.0.0 PATCH NOTES ----- ]
NEW FEATURES
- Online multiplayer has been added!
- Access via the "PLAY ONLINE" door, left of the title logo
- LAN/Direct IP connection is required for the non-Steam version
- Upon starting a lobby, you can quickly select a mode
- All game modes now support 1-4 players
- All game modes are temporarily unlocked while playing online
- Added "Map view" mode (press F9 to toggle)
BUGFIXES
- Fixed the permanent blue background when calling Bug repeatedly
- Gamepad rumble option now works correctly
- Fixed some settings not saving correctly
- Fixed an issue where bgm_lurking would play for 1 frame before the area music starts
- Fixed an issue where screenshake would last forever after the Alien scene
- Fixed issues involving 2 Peters grabbing each other at the same time
- Fixed an issue where Peters could sometimes respawn in Story mode
GENERAL MECHANICS CHANGES
- Tech frame window: 6 -> 10
- Fast falling can be initiated slightly earlier (vspeed<=gravity -> vspeed<=-gravity)
- Grabs can be parried now (Guard can still be grabbed)
- CPU Peters can charge attacks now
- CPU Peters will try to use Utilt more
- Egg bombs can now light bomb block wicks
- Bug can now lift objects a short distance
- Bug can only do this while controlled by P2 by holding L, R, or Select
- This applies to any object Peter can normally grab & throw
- This excludes Peters who are in hitstun/KO'd
- Bug can now be hit by Peter in Co-op mode
- Bug can also hit Peter in Co-op mode
- Removed Performance mode due to complications with netcode
- Optimized object activation code to compensate
- Banana peels can be destroyed now (10 hp)
- Icicles can now be grabbed and thrown
MAIN CAMPAIGN CHANGES
- Local & Online co-op is supported
- Two gamepads must be connected to access co-op setup
- When playing in co-op, the first two in-game cutscenes will not play
- Peter's current form now saves & loads at save points
- This also applies to co-op Peters, and forms given by the computer
- Optimized object activation window, improving performance
- Made obtaining the Ice Super more explicitly require Ice Peter
- Lowered a platform above the Snail room
- Added more Easy mode platforms to Ice area
- Reworked the Garden's vent maze to make more sense
- Fixed a possible softlock in the Garden's yellow keyfruit puzzle
- Fixed an issue where the gargoyle scene wouldn't play if you didn't save after beating the last elemental Peter
- Hard mode changes
- Added Landmines: Landmines deal 10 damage and high vertical knockback
- Moved a few banana peels to accommodate (and complement) the landmines
- Savepoints can be reused, and are no longer "once-per-visit"
- Changed some text in the prologue
OTHER CHANGES
- Keybinds menu
- All gamepads can be configured independently, instead of only Slot 1
- Gamepad bindings save to profiles based on GUID
- Gamepad bindings save to "controls.ini" and no longer to "config.ini"
- Gamepad slot & name is displayed
- Save button added next to Save & Exit
- Escape key now resets current slot's keybinds when held
- Added border artwork by Bon-is-Bored
- Added border artwork by CombineKegan
- Added missing songs to Sound Test
VS MODE CHANGES
- CPU-only matches are now possible
- Added a 20 second timer to vote for a stage
- HUD icons now match your player's palette
- Fixed the pause menu showing the default options instead of VS mode ones
- Island stage now plays music
- New stage: The Lab
- New stage: Vents
PETER'S DREAM CHANGES
- 4-Peter co-op is now supported
- Players now restore HP between rounds (1 / Nightmare KOs * MaxHP)
- Nightmare appears more frequently at first, then less as you defeat more of them
- Nightmare bullet damage (4 -> 3)
- Nightmare bullet shot frequency 45 -> 50
- Nightmare bullet hitbox is slightly smaller
- Fixed the cloud layer jittering
- Changed the HUDs to use their VS mode style
- Added a timer to the HUD
VS SCIENTIST CHANGES
- 4-Player co-op is now supported (P2-P4 can pick Peter or Bug)
- Phase 1
- Phase HP (per powerup): 16 -> 15 + (2 * co-op players)
- Stealing a powerup back no longer automatically changes your form
- Phase 3
- Phase HP: 50 -> 50 + (10 * co-op players)
- Bombs have a speed cap now and can no longer be launched by the laser
PETER MOVESET CHANGES
- 0: Peter Shorts
- Uair: Hitbox extended downward to hit grounded foes
- 1: Bird Peter
- Throw: Animation improved
- Nair: Hitbox duration extended
- Utilt: Damage 3 -> 2
- Utilt: Startup lag increased
- 2: Elec Peter
- No changes
- 3: Fire Peter
- Dair: Added fireball to make melting ice floors easier
- Dair: Kick damage 2 -> 1
- Dair: Startup anim frames 2 -> 3
- 4: Ice Peter
- Ice knives move a shorter distance, go further when charged
- Ice knives can hit each other
- 5: Wind Peter
- No changes
- 6: Karate Peter
- No changes
- 7: Moai Peter
- Run accel 0.05 -> 0.075
- 8: Beter
- All moves: Hitboxes are slightly larger
- 9: Peebat
- New super move: Echo screech
- Sends an echo projectile that bounces off walls.
- Deals 1 dmg and a lot of hitstop. Can hit again after bouncing.
- Neutral: Lunges forward when charged
- Nair: New animation - wing spin attack, 3 damage
- Utilt: Hitbox extended forward slightly
- Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)
- Rewrote Data entry to reflect moveset changes
- New super move: Echo screech
- 10: Tiger
- New super move: Maul - lunges forward, grabs & throws
- Throw: New animation, rolls back and swipes 3 times (4 damage: 1 + 1 + 2)
- Dair: Hitboxes do increasing damage (2 damage * 3 hits --> 1 + 2 + 3 = 6 damage total)
- Dair: Reduced hitstop
- 11: Snail
- No changes
- 12: Peezard
- New super move: Shoots two additional slower fireballs
- 13: Alpeter
- New super move: Spits three fire spurts in a wave
- 14: Lanky Pete
- New super move: Bite barrage
- Lunges forward and bites 3 times (1 + 2 + 3 = 6 damage total)
- Utilt, Uair have reduced lag
- Run accel 0.1 -> 0.15
- Grab: extended hitbox towards body
- New super move: Bite barrage
- 15: Spheter
- Throw: Held object matches animation better
- Throw: First frame is longer
- 16: Rabbit / Magipeter
- Neutral/Super: Eggs reworked
- Egg bombs now spread evenly when spawned
- Egg bomb base timer is lower (150 -> 135)
- Egg bomb timer lowers as you charge (135 - charge_tier*20)
- Egg bombs can be spread further/narrower by holding down/up respectively
- Egg bomb timer variance decreases/increases as spread narrows/increases
- Utilt: Animation adjusted
- Utilt: Performs a high jump when grounded
- Grab: Hitbox extended into body
- Neutral/Super: Eggs reworked
- 17: Pepeller
- New super move: Creates small twisters with its propeller
- 18: Final/Sigma Peter
- Slash beams: damage 1 -> 2
- Fair: Reduced hitstop 5 -> 3
- Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)
- Added dance animation
- Added face-screen animation (previous was only one frame)
- 19: Dragon Peter / Peegon
- Neutral: Fireballs now correctly deal knockback based on speed/direction
- 20: Peefrog
- Neutral: No longer lunges forward with tongue
- Super: Charge level now extends tongue, default length is shorter
- Nair: Damage 4 -> 3
- Dair: Damage 3 -> 2
- Uair: 3rd hit damage 2 -> 1 (total damage 4 -> 3)
- 21: Mecha Beter
- Utilt: Hitbox extended into body
- New super move: Landmine
- Spawns a landmine that lasts 10 seconds. Deals 6 damage
- 22: Beetle Peter
- Most moves: +1 damage
- Nair: 6 -> 5 hits (1 damage each)
- Nair: Animation slows near end
- Neutral: Hitbox duration 3 -> 8
- Neutral: Hitbox extended towards body
- Throw: Reworked into suplex move. Deals 3 damage, cannot be aimed.
- New super move: Flying Suplex
- Dashes forward, grabs and suplexes. Deals 6 damage
- Rewrote Data entry to reflect moveset changes
- 23: Peter O'Dactyl
- Neutral: Freeze duration no longer scales with charge (20 frames)
- Neutral: Freeze knockback reduced
- New super move: Triple freeze
- Shoots 2 additional freeze projectiles angled up and down. 1 Damage each
- 24: Penguiter
- New super move: Ice surf
- Spawns an ice platform below and dashes forward on it
- Only works midair and on semisolids
- New super move: Ice surf
Files
petershorts v2.0.0 Itch.io.zip 53 MB
2 days ago
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You are Peter Shorts
Status | In development |
Author | ondydev |
Genre | Adventure, Fighting, Platformer |
Tags | 2D, Local Co-Op, Local multiplayer, NES (Nintendo Entertainment System), Pixel Art, Puzzle-Platformer, Retro, Singleplayer |
Comments
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Thanks for keeping up over here. I oughta get back to this :D