v2.0.0 The Multi-Peter Update


After months of work and playtesting, the Multi-Peter update is officially here!

Big thanks to everyone who participated in the beta and submitted bug reports. I am fairly confident v2.0.0 is stable, but I will continue to monitor the itch.io comments and release hotfixes when necessary.

And now...

[ ----- v2.0.0 PATCH NOTES ----- ]

NEW FEATURES

  • Online multiplayer has been added!
    • Access via the "PLAY ONLINE" door, left of the title logo
    • LAN/Direct IP connection is required for the non-Steam version
    • Upon starting a lobby, you can quickly select a mode
    • All game modes now support 1-4 players
    • All game modes are temporarily unlocked while playing online
  • Added "Map view" mode (press F9 to toggle)

BUGFIXES

  • Fixed the permanent blue background when calling Bug repeatedly
  • Gamepad rumble option now works correctly
  • Fixed some settings not saving correctly
  • Fixed an issue where bgm_lurking would play for 1 frame before the area music starts
  • Fixed an issue where screenshake would last forever after the Alien scene
  • Fixed issues involving 2 Peters grabbing each other at the same time
  • Fixed an issue where Peters could sometimes respawn in Story mode

GENERAL MECHANICS CHANGES

  • Tech frame window: 6 -> 10
  • Fast falling can be initiated slightly earlier (vspeed<=gravity -> vspeed<=-gravity)
  • Grabs can be parried now (Guard can still be grabbed)
  • CPU Peters can charge attacks now
  • CPU Peters will try to use Utilt more
  • Egg bombs can now light bomb block wicks
  • Bug can now lift objects a short distance
    • Bug can only do this while controlled by P2 by holding L, R, or Select
    • This applies to any object Peter can normally grab & throw
    • This excludes Peters who are in hitstun/KO'd
  • Bug can now be hit by Peter in Co-op mode
    • Bug can also hit Peter in Co-op mode
  • Removed Performance mode due to complications with netcode
    • Optimized object activation code to compensate
  • Banana peels can be destroyed now (10 hp)
  • Icicles can now be grabbed and thrown

MAIN CAMPAIGN CHANGES

  • Local & Online co-op is supported
    • Two gamepads must be connected to access co-op setup
    • When playing in co-op, the first two in-game cutscenes will not play
  • Peter's current form now saves & loads at save points
    • This also applies to co-op Peters, and forms given by the computer
  • Optimized object activation window, improving performance
  • Made obtaining the Ice Super more explicitly require Ice Peter
  • Lowered a platform above the Snail room
  • Added more Easy mode platforms to Ice area
  • Reworked the Garden's vent maze to make more sense
  • Fixed a possible softlock in the Garden's yellow keyfruit puzzle
  • Fixed an issue where the gargoyle scene wouldn't play if you didn't save after beating the last elemental Peter
  • Hard mode changes
    • Added Landmines: Landmines deal 10 damage and high vertical knockback
    • Moved a few banana peels to accommodate (and complement) the landmines
    • Savepoints can be reused, and are no longer "once-per-visit"
  • Changed some text in the prologue

OTHER CHANGES

  • Keybinds menu
    • All gamepads can be configured independently, instead of only Slot 1
    • Gamepad bindings save to profiles based on GUID
    • Gamepad bindings save to "controls.ini" and no longer to "config.ini"
    • Gamepad slot & name is displayed
    • Save button added next to Save & Exit
    • Escape key now resets current slot's keybinds when held
  • Added border artwork by Bon-is-Bored
  • Added border artwork by CombineKegan
  • Added missing songs to Sound Test

VS MODE CHANGES

  • CPU-only matches are now possible
  • Added a 20 second timer to vote for a stage
  • HUD icons now match your player's palette
  • Fixed the pause menu showing the default options instead of VS mode ones
  • Island stage now plays music
  • New stage: The Lab
  • New stage: Vents

PETER'S DREAM CHANGES

  • 4-Peter co-op is now supported
  • Players now restore HP between rounds (1 / Nightmare KOs * MaxHP)
  • Nightmare appears more frequently at first, then less as you defeat more of them
  • Nightmare bullet damage (4 -> 3)
  • Nightmare bullet shot frequency 45 -> 50
  • Nightmare bullet hitbox is slightly smaller
  • Fixed the cloud layer jittering
  • Changed the HUDs to use their VS mode style
  • Added a timer to the HUD

VS SCIENTIST CHANGES

  • 4-Player co-op is now supported (P2-P4 can pick Peter or Bug)
  • Phase 1
    • Phase HP (per powerup): 16 -> 15 + (2 * co-op players)
    • Stealing a powerup back no longer automatically changes your form
  • Phase 3
    • Phase HP: 50 -> 50 + (10 * co-op players)
    • Bombs have a speed cap now and can no longer be launched by the laser

PETER MOVESET CHANGES

  • 0: Peter Shorts
    • Uair: Hitbox extended downward to hit grounded foes
  • 1: Bird Peter
    • Throw: Animation improved
    • Nair: Hitbox duration extended
    • Utilt: Damage 3 -> 2
    • Utilt: Startup lag increased
  • 2: Elec Peter
    • No changes
  • 3: Fire Peter
    • Dair: Added fireball to make melting ice floors easier
    • Dair: Kick damage 2 -> 1
    • Dair: Startup anim frames 2 -> 3
  • 4: Ice Peter
    • Ice knives move a shorter distance, go further when charged
    • Ice knives can hit each other
  • 5: Wind Peter
    • No changes
  • 6: Karate Peter
    • No changes
  • 7: Moai Peter
    • Run accel 0.05 -> 0.075
  • 8: Beter
    • All moves: Hitboxes are slightly larger
  • 9: Peebat
    • New super move: Echo screech
      • Sends an echo projectile that bounces off walls.
      • Deals 1 dmg and a lot of hitstop. Can hit again after bouncing.
    • Neutral: Lunges forward when charged
    • Nair: New animation - wing spin attack, 3 damage
    • Utilt: Hitbox extended forward slightly
    • Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)
    • Rewrote Data entry to reflect moveset changes
  • 10: Tiger
    • New super move: Maul - lunges forward, grabs & throws
    • Throw: New animation, rolls back and swipes 3 times (4 damage: 1 + 1 + 2)
    • Dair: Hitboxes do increasing damage (2 damage * 3 hits --> 1 + 2 + 3 = 6 damage total)
    • Dair: Reduced hitstop
  • 11: Snail
    • No changes
  • 12: Peezard
    • New super move: Shoots two additional slower fireballs
  • 13: Alpeter
    • New super move: Spits three fire spurts in a wave
  • 14: Lanky Pete
    • New super move: Bite barrage
      • Lunges forward and bites 3 times (1 + 2 + 3 = 6 damage total)
    • Utilt, Uair have reduced lag
    • Run accel 0.1 -> 0.15
    • Grab: extended hitbox towards body
  • 15: Spheter
    • Throw: Held object matches animation better
    • Throw: First frame is longer
  • 16: Rabbit / Magipeter
    • Neutral/Super: Eggs reworked
      • Egg bombs now spread evenly when spawned
      • Egg bomb base timer is lower (150 -> 135)
      • Egg bomb timer lowers as you charge (135 - charge_tier*20)
      • Egg bombs can be spread further/narrower by holding down/up respectively
      • Egg bomb timer variance decreases/increases as spread narrows/increases
    • Utilt: Animation adjusted
    • Utilt: Performs a high jump when grounded
    • Grab: Hitbox extended into body
  • 17: Pepeller
    • New super move: Creates small twisters with its propeller
  • 18: Final/Sigma Peter
    • Slash beams: damage 1 -> 2
    • Fair: Reduced hitstop 5 -> 3
    • Attack air accel multiplier: 0 -> 0.5 (can move during aerials now)
    • Added dance animation
    • Added face-screen animation (previous was only one frame)
  • 19: Dragon Peter / Peegon
    • Neutral: Fireballs now correctly deal knockback based on speed/direction
  • 20: Peefrog
    • Neutral: No longer lunges forward with tongue
    • Super: Charge level now extends tongue, default length is shorter
    • Nair: Damage 4 -> 3
    • Dair: Damage 3 -> 2
    • Uair: 3rd hit damage 2 -> 1 (total damage 4 -> 3)
  • 21: Mecha Beter
    • Utilt: Hitbox extended into body
    • New super move: Landmine
      • Spawns a landmine that lasts 10 seconds. Deals 6 damage
  • 22: Beetle Peter
    • Most moves: +1 damage
    • Nair: 6 -> 5 hits (1 damage each)
    • Nair: Animation slows near end
    • Neutral: Hitbox duration 3 -> 8
    • Neutral: Hitbox extended towards body
    • Throw: Reworked into suplex move. Deals 3 damage, cannot be aimed.
    • New super move: Flying Suplex
      • Dashes forward, grabs and suplexes. Deals 6 damage
    • Rewrote Data entry to reflect moveset changes
  • 23: Peter O'Dactyl
    • Neutral: Freeze duration no longer scales with charge (20 frames)
    • Neutral: Freeze knockback reduced
    • New super move: Triple freeze
      • Shoots 2 additional freeze projectiles angled up and down. 1 Damage each
  • 24: Penguiter
    • New super move: Ice surf
      • Spawns an ice platform below and dashes forward on it
      • Only works midair and on semisolids

Files

petershorts v2.0.0 Itch.io.zip 53 MB
2 days ago

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Comments

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(+1)

Thanks for keeping up over here. I oughta get back to this :D