1.2.0 (1.2.2) Update
1.2.2 is up for Windows and Android. macOS will soon follow. Ubuntu version may take longer, and may be replaced by a generic Linux version if I can fix (and test) the save/load issues.
1.2.0
-HP blinks white when below 40%
-pressing up/down while holding weapon swap now changes your color
-touchscreen controls auto-disable correctly now, and can be force-disabled on android now
-jerry jumps a little higher (vspeed 2.25 -> 2.45)
-bat charge time 45 -> 35
-slingshot charge time 30 -> 25
-crowbar charge time 60 -> 45
-death boss needed another rework
^ -max turrets reduced from 10 to 8
^-turrets spin MUCH slower
^-turret orbit is smaller, shrinks smaller with boss hp
^-bullet pattern now pauses for 20 frames when turrets respawn
^-all bullets destroy during this too
^-turrets have 5 iframes when respawning to avoid killing all at once and entering hardest phase instantly
^-rapid bullet attack angle influenced by RNG as hp is lowered
-mashing out of a grab can be done slower, easier on a controller, less busted on keyboard
-lochness boss can grab you from furthest right of the room now
-save points no longer lose their hp restore if you already have max hp
-fixed the obvious typo in the intro cutscene. lmao
-alien monster hp 4 -> 3
-aliens are less likely to clip through the ceiling
-aliens now face the player when grounded
-aliens shoot slightly less often
-alien max hspeed 4 -> 3.5
-attacking enemies will cancel their fireball if its still 'charging'
^-fixed a bug where jersey devils and apparitions still release charging fireball when killed
-you now still do the faceplant animation even with kneepads, but with kneepads you get up faster
-landing with kneepads no longer gives you the usual hurt invincibility, instead you regain control faster and have 15 iframes
-slingshot/weak_sword can no longer hit aliengator's pieces if they're already dead
-sorcerer depth 10 -> 4
-monster activation/deactivation code optimized (thanks to johnnyonflame on itch.io for helping with this)
-last weapon used saves at save points
1.2.1
-fixed a crash due to a change in instance order involving death monster music cue
1.2.2
-re-added Steamworks' achievement functions since the game was not updated since the functions were removed by GameMaker
Files
Get Tres-Bashers
Tres-Bashers
A cryptid-bashing adventure!
Status | Released |
Author | ondydev |
Genre | Adventure, Action, Platformer |
Tags | 8-Bit, Atmospheric, Creepy, Cute, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- v1.1.0 + JERRY MODENov 06, 2021
- v1.0.5 and previous updatesOct 05, 2021
Comments
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thank u! <3